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Wednesday, October 14, 2026
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Tetris Didn't Triumph at The Game Awards — An Additional Classification Could Fix That

Whenever a major prize-giving event draws close, one notices a demand to include of new categories to honor overlooked contributions and satisfy the hearts of enthusiasts dedicated to specific genres.

My colleague has already made advocating for terror-themed awards. That would rule. The same goes for tabletop games, this being a dedicated supporter's campaign. But they will have to forgive me for pushing forward because like all single-minded supporters, I have a cast-iron argument backing this proposal stands as crucial above others. This is the request: We need a classification for brain-teasing titles.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. It's understandable that cinema institutions steer clear of genre categories. Yet it remains a necessary evil in the world of gaming, that demonstrate such variety they barely qualify one unified medium.

For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to have a chance for representation, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards offer these genre categories for Action, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications successfully include numerous genres, allowing placement accommodating various experiences.

Different situation exists for logic-based experiences. No suitable classification appears to accommodate them. Think about these recent excellent titles, all very different: the architectural riddles in a particular game, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles in another game. Which classification works within current classifications? Simply put, no category fits.

Acknowledgment Issues

Numerous examples exist outstanding logic titles published annually that have no home during gaming ceremonies, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the intensely contested Indie races.

  • An iconic brain-teaser got overlooked in any category that year
  • Another imaginative release was excluded in 2019
  • A beloved organization game received no acknowledgment in 2021
  • Just some brain-teasers barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Commonly they're small games, but the art in brain-teasers carries substantial weight. Iconic mobile puzzle games count as most engaged experiences worldwide maintaining this status for over a decade.

The iconic tile-matching title competes with popular creative games competing to become best-selling game of all time; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, while interacting with almost every other genre.

The Solution and Justification

Logic titles wouldn't face such difficulty. You could fill a field of five interesting, varied, worthy titles each ceremony simply — actually, with challenge, because you’d have to leave many worthy titles.

And to reiterate, these include experiences without proper classification during prominent ceremonies. Logic title developers operate at the demanding boundary game development, creating some of the purest expressions of the video game form. Similar to cinema stunt performers, they deserve recognition. We shouldn't delay generations.

TR
About the author

Toni Rodriguez

A UK-based business strategist with 15 years of experience in digital transformation and enterprise growth, passionate about helping companies innovate.

Dynamic Enterprise

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